
If you like to play with cars, I have no fault.

Other components: You can decide which components to use with the aid of a dice and position them as you wish. Position the tokens at the borders of the map according to your group preferences or draw them with the aid of a dice.Īdditionally, if you own Zombicide: Rue Morgue, don't forget to distribute the numbered tokens along this spawning zones. Zombie Spawn Tokens: The number of Spawning zones will be between 3 and 6. In order to minimize the impact of zombie spawning when opening one of the outer doors and create some suspense. Roll a dice to decide whether it is locked (1, 2 or 3) or open (4, 5 or 6), or simply lock them all!Įvent Triggers: If there is a building formed by at least three tiles, the group can coose to position event trigger tokens ("?") in the middle of them, Whenever construction tiles are connected and there is a wall blocking the way, position a door between them. Zombicide is the board game that lets 1-6 players live out their zombie survival nightmares. Roll a dice whenever you want to add more randomness in scenario preparation.

Position the tokens at the borders of the map according to your group preferences or. Optionally you can leave a building with fewer or more exits to the street. Zombie Spawn Tokens: The number of Spawning zones will be between 3 and 6. Roll a dice whenever you need to draw a side or room. ĭoors: For each tile with buildings, there must be at least one door connected to the street. Roll 1d6 per tile to sort in which room each objective token will be positioned.ĭefine with your group the terms of victory: find all the objectives (each one worth 5 experience points), escape through the exit point, reach the red level. Use an average of one objective token per player, scattered in interleaved tiles around the board.
